![]() Every time you try to output to a new canvas it seems like you have to go through such a procedure before the first pixel is rendered. When you get the black screen of death like this in OpenGL you might have to creep along checking whether every single command worked. ![]() For me it is an NVIDIA GeForce 650 GTX on Windows 8.1 and the on-chip graphics on an Atom x5-Z8330 for Windows 10. ![]() I think the graphics card and drivers might make a difference. I will provide the full before and after pfd in my case (Windows 8.1): 40 1 549 0 32 0 0 0 0 0 0 8 0 That PFD_SUPPORT_COMPOSITION just supports things like XOR animation I think, so the difference between what you've got and what I've got seems irrelevant, because I get graphics and you don't. I tried setting the pfd to 549 = iany()īut it came out as 33317 as before.
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